project 2: This code monitors for a swipe on Duck, whether up or down. With each interaction having its own consequence these must be distinguished. When swiped down ducks image changes and teh splash animation plays, which in turn changes deaths appearance due to his unhappiness when splashed. The upwards motion reverses the changes to Duck and prompts the narration.
project 2: I spent the last FOREVER attempting to work out why Death won’t drag after the narration is complete. The idea was to drag him out of the pond to complete the scene btu for the love of god he would not move when selected.
Turns out that I needed to apply an extra segment of code to the image import to tell it it will be a part of a mouse/drag and drop interaction. Of course as soon as I applied this Death dragged easily.
The only issue is i could not configure a segment of code to allow him to be dropped in only certain places outside the pond, to avoid desecrating the scene by say putting Death on Duck’s head. For this reason I am not including this interaction in my final app.
project 2: This storyboard will help me put together scenes and animations for my final application, I can get an idea for the order of animation and text appearing along with the natural progression of the story and application.
project 2: A selection of the assets I have taken from Duck, Death and the Tulip, I have cut these straight from the book to stay true to the author and illustrator’s ideas and themes. But the interactions will be in my own style.